The Soundtrack of PlayStation: Bear McCreary and Chuck Doud Craft Game Masterpieces

A Journey Through PlayStation’s Iconic Soundtracks
For over three decades, PlayStation has played a pivotal role in shaping the gaming industry, not only through its groundbreaking titles but also through its unforgettable soundtracks. From early classics like Tekken and Twisted Metal to modern masterpieces such as Ghost of Yotei, the brand has consistently delivered music that resonates with players around the world. These soundtracks have become an integral part of the gaming experience, contributing significantly to the medium's growing cultural significance.
PlayStation | The Concert is a celebration of this rich musical legacy. The tour, which has already captivated audiences across Europe, is set to make its way across the United States this October. With more than 70 cities on the itinerary, the concert will bring together fans for an immersive experience featuring some of the most iconic tracks from PlayStation's most beloved games.
Highlighting Legendary Themes
The concert focuses on the epic scores of four modern PlayStation classics: The Last of Us, Horizon Zero Dawn, Ghost of Tsushima, and God of War (2018). Additional performances will include songs from Bloodborne, Journey, Uncharted: The Nathan Drake Collection, Helldivers 2, and Astro Bot. Fans can also look forward to hearing music from the sequels to two major events, The Last of Us Part II and God of War Ragnarok.
One of the highlights of the tour is an insightful interview with Chuck Doud, Senior Director of Music at Sony Interactive Entertainment, and Bear McCreary, the composer behind the music for both God of War (2018) and God of War Ragnarok. Their conversation sheds light on the evolving role of music in video games and how it has grown alongside the industry.
The Evolution of Game Music
Doud reflects on how the role of music in video games has changed over the years. “Over the last twenty years, we’ve grown from just being a small team to now being a global group,” he explains. “The company is making more games that need more music than ever before.” This shift has led to a greater emphasis on the importance of music within game development, with composers working closely with developers to ensure that every note enhances the storytelling.
Bear McCreary, known for his work on God of War, emphasizes the story-first approach that defines many of PlayStation’s modern titles. “My mentor was a film composer named Elmer Bernstein, one of the greats of the last century. He kept saying that the only thing the composer needs to know is, ‘What do you want the audience to feel?’” For McCreary, the answer came directly from the God of War series’ writer/director, Cory Barlog.
Creating Music That Resonates
McCreary describes Kratos and Atreus' relationship as the heart of the God of War franchise. “Are they getting along? Is Atreus feeling very naive? Is Atreus starting to turn? Is Kratos feeling like he doesn’t have control over his son?” Every song in the soundtrack was composed with these questions in mind, ensuring that the music complements the emotional journey of the characters.
As AAA games have become more complex, with longer development cycles and higher production values, PlayStation has adapted by integrating music creation early in the process. “There’s this opportunity for deeper integration,” Doud explains. “A deeper back-and-forth between the people creating the scores and the people creating the game.”
The Power of Collaboration
This collaboration has resulted in some of the most memorable moments in gaming history. “I feel like we sort of mutually enjoy challenging each other,” Doud says. “When I look at Kratos, I hear God of War.” This shared passion and ambition have driven the creation of some of the most impactful game soundtracks in recent years.
A Legacy of Greatness
PlayStation’s long history of iconic characters and successful franchises has made the musical side of game development even more significant. McCreary approached his work on God of War (2018) with a focus on the story rather than the pressure of the project. However, he acknowledges the weight of bringing back a character as important as Kratos. “This guy isn’t just some guy. [He’s] one of the most important characters in PlayStation history. And it’s almost his make-or-break moment.”
The success of God of War (2018) led to the equally acclaimed sequel, God of War Ragnarok. Many of PlayStation’s biggest hits have spawned compelling sequels, including Horizon Forbidden West, Ghost of Yotei, and the HBO series based on The Last of Us. The seamless integration of story and music has been a key factor in the growth of these franchises.
A Celebration of Story and Sound
McCreary describes the emotional depth of God of War’s cutscenes, emphasizing the strong bond between Kratos and Atreus. “A grieving father and his estranged son. And they’re carrying the mother’s ashes to the highest peaks in all the realms. Their relationship is going through trials and tribulations.” This emotional narrative inspired McCreary to create a score that truly captured the essence of the story.
Doud concludes by reflecting on the autonomy given to game creators at Sony. “Sony gives our game creators, our studios, their autonomy to do their best,” he says. “And for us, that’s when we do our best.” This collaborative spirit will soon be celebrated when PlayStation | The Concert brings the magic of these soundtracks to life later this year.
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